Micael

E Sousa

Micael Sousa - Environment Artist - Demo Reel

This project serves as a demonstration of my skills and abilities in a demo reel format, showcasing my work over a period of approximately 6 months at VCAD. The primary focus of my work lies in 3D Environment Art, utilizing both the real-time render engine Unreal Engine and Offline Render engine Arnold. To create the scenes, I employed a range of software tools...

This project serves as a demonstration of my skills and abilities in a demo reel format, showcasing my work over a period of approximately 6 months at VCAD. The primary focus of my work lies in 3D Environment Art, utilizing both the real-time render engine Unreal Engine and Offline Render engine Arnold. To create the scenes, I employed a range of software tools...

This project serves as a demonstration of my skills and abilities in a demo reel format, showcasing my work over a period of approximately 6 months at VCAD. The primary focus of my work lies in 3D Environment Art, utilizing both the real-time render engine Unreal Engine and Offline Render engine Arnold. To create the scenes, I employed a range of software tools including Maya, Houdini, ZBrush, Speed Tree, Substance Painter, Substance Designer, and Gaea. These applications allowed me to bring my artistic vision to life and create intricate and immersive environments. Furthermore, I utilized both Unreal Engine and Arnold to render the scenes, leveraging their respective capabilities to achieve the desired visual quality and realism. Unreal Engine provided real-time rendering capabilities, while Arnold offered a more advanced and accurate rendering solution. Overall, this project demonstrates my proficiency in 3D Environment Art, showcasing my ability to create captivating scenes using a combination of industry-standard tools and rendering engines.

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