Shaun

Gamba

3D Modeling Animation Art and Design

Shaun Gamba Demo Reel 2024

A student of 3D Modeling Animation Art and Design at VCAD. Explore the projects of VCAD's talented alumni from below and get a first-hand look at their original work.

Medieval Room

Captivated by the allure of history and the mystique of fantasy, I delve into the essence of ancient narratives and imaginative realms. My fascination is embodied in the creation of a Medieval Room scene, meticulously modeled in Maya, intricately textured in Substance Painter, and vividly rendered in Unreal Engine. This piece is not merely a display of technical pr...

Captivated by the allure of history and the mystique of fantasy, I delve into the essence of ancient narratives and imaginative realms. My fascination is embodied in the creation of a Medieval Room scene, meticulously modeled in Maya, intricately textured in Substance Painter, and vividly rendered in Unreal Engine. This piece is not merely a display of technical pr...

Captivated by the allure of history and the mystique of fantasy, I delve into the essence of ancient narratives and imaginative realms. My fascination is embodied in the creation of a Medieval Room scene, meticulously modeled in Maya, intricately textured in Substance Painter, and vividly rendered in Unreal Engine. This piece is not merely a display of technical prowess; it’s a canvas where each detail, each texture narrates a saga. The interplay of shadow and light, the painstakingly crafted old textures, and rustic elements, they all converge to whisper tales of yore. Through this work, I invite the observer into a forgotten world, where every corner, every object has a mysterious story to tell, urging them to pause and ponder the enigmatic history that each detail encapsulates.

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Medieval Old Town

Drawing inspiration from the enchanting world of “The Witcher” series, I ventured to craft “The Old Medieval Town,” a scene that evokes the spirit of resilience and community in the face of adversity. Using Maya for modeling, Substance Painter for texturing, and Arnold for rendering, I aimed to capture the essence of a small, outlying town, far removed from the gra...

Drawing inspiration from the enchanting world of “The Witcher” series, I ventured to craft “The Old Medieval Town,” a scene that evokes the spirit of resilience and community in the face of adversity. Using Maya for modeling, Substance Painter for texturing, and Arnold for rendering, I aimed to capture the essence of a small, outlying town, far removed from the gra...

Drawing inspiration from the enchanting world of “The Witcher” series, I ventured to craft “The Old Medieval Town,” a scene that evokes the spirit of resilience and community in the face of adversity. Using Maya for modeling, Substance Painter for texturing, and Arnold for rendering, I aimed to capture the essence of a small, outlying town, far removed from the grandeur of a capital yet rich in determination and unity. This setting, however, is tinged with an eerie undertone, a subtle shadow that looms over the town, preventing it from fully embracing hope, adding a layer of depth and complexity to the narrative and visual experience.

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