Andrew

Kochtubajda

Game Development and Design

Science Fiction Street Corner

A student of Game Development and Design at VCAD. Explore the projects of VCAD's talented alumni from below and get a first-hand look at their original work.

Surveillance Room

This was a project for Advanced Light and Texture where I could try out some of the new techniques I was taught for texturing and adding material layers. This was made in Unreal Engine 5. Modelled in...

This was a project for Advanced Light and Texture where I could try out some of the new techniques I was taught for texturing and adding material layers. This was made in Unreal Engine 5. Modelled in...

This was a project for Advanced Light and Texture where I could try out some of the new techniques I was taught for texturing and adding material layers. This was made in Unreal Engine 5. Modelled in Maya

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Andrews Demo Reel

My demo reel consisting of the two scenes I submitted renders of. I modelled everything in Maya and then brought it all into Unreal Engine 5. My buddy Cayden did the audio design for the reel. I did...

My demo reel consisting of the two scenes I submitted renders of. I modelled everything in Maya and then brought it all into Unreal Engine 5. My buddy Cayden did the audio design for the reel. I did...

My demo reel consisting of the two scenes I submitted renders of. I modelled everything in Maya and then brought it all into Unreal Engine 5. My buddy Cayden did the audio design for the reel. I did the intro sounds.

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Level Design

A student of Game Development and Design at VCAD. Explore the projects of VCAD's talented alumni from below and get a first-hand look at their original work.

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